Collaboration and crowdsourcing project (Lecture 1)
Crowdsourcing requires small contributions from many people in return they get the product when its realised or something else equivocal to the amount they contributed.
Relies on:
- Strong and initial idea
- clear outcome expected from the project
- outsourcing
The difference between factory manufacturing and crowdsourcing
Factory
- Small contribution
- central control
- high obligation
- high pay, labour laws
- protection for workers
Crowdsourcing
- Small contributions
- central control
- no protection
- low commitment
- low pay
Main Keywords/Phrases
- New labour model?
- zero hours contract
- Digital rights managment
- Creative commons
Crowdsourcing for the common good
Collaborative efforts are low risk for each participant, which enables financial ability something that a large company is unwilling to risk.
Main things to consider
- Clear, complete instructions
- Assemble the resulting submissions
- Quality control
Assignment – Produce a crowdsourced 2d piece.
What is digital art? (Practical 1)
I firstly had to look a plethora of examples of different types of digital art, which are below:
Net Art: Ben Benjamin: Superbad.com
Interactive Installation: Scott Snibbe: Boundary functions
Augmented Gaming: Blast Theory: Can you see me now http://www.blasttheory.co.uk/projects/can-you-see-me-now/
Evolutionary Art: William Latham’s mutator https://www.youtube.com/watch?v=AN6ngsckRZs
Critical media art: Jonah Bruckner-Cohen: Police state http://www.coin- operated.com/
Data Visualisation: Aaron Koblin: flight patterns: http://www.aaronkoblin.com/work/flightpatterns/
Critical media art: Caleb Larsen A tool to Deceive and Slaughter http://caleblarsen.com/a-tool-to-deceive-and-slaughter/
VR: Jennifer Kanary: Labyrinth Psychotica wearable: https://www.youtube.com/watch?v=7_tl63oxiqg
Audiovisual installation: Ryoji Ikeda https://www.youtube.com/watch?v=omDK2Cm2mwo
Critical media art: Paolo Cirio and Alessandro Ludovico: Face to Facebook http://www.face-to-facebook.net/
Glitch Art: Rosa Menkman http://rosa-menkman.blogspot.co.uk/
Interactive Installation: Random International: The rain room http://random-international.com/work/rainroom/
Net Art: Jodi.org http://ubu.com/film/jodi_osx.html
Glitch Art: Jon Satrom: http://jonsatrom.com/ http://jonsatrom.com/about/index.html
The next step was to select one artist and write 300 words which:
1) described the project in your own words
2) write a short biography of the artist
3) explain what you find interesting / challenging about the work. Has it changed your perception of digital art and if so, how?
Artist Research
VR: Jennifer Kanary: Labyrinth Psychotica wearable: Click here for Video
I think the project is?
I think this project is based around Virtual Reality but unlike majority of examples where VR is used to produce a game; this has used VR to produce a experience which is enlightening to a real world problem psychosis. Jennifer Kanary get the experience as accurate as possible by stimulating all the sense with exceptions to touch and smell.
Jennifer Kanary
Jennifer Kanary is an independent artist whom studied fashion design however after completing her masters at the university of Amsterdam, her creative area changed. Jennifer Kanary has participated in a wider array of projects such as: Battle of the Universities, Kloone4000 and Discovery07. Since 2006 she has embarked on the challenge of a Artistic research PhD with The Planetary Collegium, Plymouth University, M-Node NABA. Kanary has a current aim to understand philosophical relation between art and scientific research in psychosis simulators, which are used to understand the symptoms of schizophrenia.
What I found interesting and has it changed your opinion on digital art ?
What I found most compelling was the effect it had on the people after they experienced the VR. “You retreat into a cocoon, that is very realistic”, “It dragged me in deeper and deeper”these quotes suggest that they found the experience had so much stimuli that it resulted in a extremely realistic experience and allowed the viewer to be immersed in what a person who actual experiences psychosis goes through. I typically thought that all art including digital art was all about self expression and had no real impact on others, however this piece has proven otherwise; it shows how can open someones eyes to someones else problems which in-turn allows solution to be found.
Oblique Card
Divergent and lateral thinking (Practical 2)
Plastic cup
- Plastic
- Recyclable
- Malleable
- Water proof
- Light weight
- Long lasting
Uses
- Holds liquid
- Pen holder
- Pipe
- Watering cup
- Voice changer
- Pet Feeder
Random Noun assocation
- Lace = Hat
- Sand = sand castle
- Sock = sock manakin
- Sneeze = Sneeze catcher
- Wrist = bracelet
- Dogs = Poop scoop
Leather Wallet
- storage
- easy access
- Leather
- water proof
- durable
- portable
Uses
- slippers
- (Melanie) Food wallet
- phone case
- plant pot
- bottle holder
- oven glove
Random Noun association
- pet = collar
- fall = crash mat
- egg = egg cup
- death = suffication
- waste = waste bag
- lettuce = colander
Hose
- Waterproof
- Malleable
- Long
- Thick
- Cheap
- Hollow
Uses
- Skipping rope
- Snorkel
- Trumpet
- Telepipe
- Sprinkler
- garrote
Practical (10.12.16)
Data Hacking
Data hacking is based on the idea of using a file in the unconventional manner, for example turning a .jpg image into a .txt file changing some of the code and the converting it back into . jpg; this will produce a some sort of creative effect. This base concept can also be expanded, such as turning a .jpg into a .wav file to produce a strange audio effect.

Original image



The excersise above enlightened me to the idea of changing crucial elements of documents to produce a effect. This also allows me to fully understand what documents such as images are built up off further developing my computional skills.
Practical (10-18-2016)
Today we looked at mash-ups and shreds; this allowed me to develop practical skills in premiere pro. The mash-up I created is below.
Practical(10-19-2016)
Reflection on our main interventions project:
How did you make the work?
To make the work we used canvas to produce the plasters and then double sticky tape apply them to the public surface.
How do you get inspiration?
For inspiration we looked at examples of social interventions and found a example of a artist who fills cracks in building with lego; this highlights the crack and therefore makes the crack more likely to be filled.This inspired us as a group a lot and thus we developed our own interpretation of this idea.
Did you work on the first idea you had or create lots of ideas and pick one? Did the work evolve?
As a group we’ve had a few meetings to develop ideas, the first idea which was originally going to go for was real life google map pins; after further research we realised that this idea has been done several times thus not original.
What would you do differently next time?
If I were to do this again,I would make sure our group was more organised and had better time management.
Did you make things difficult for yourself?
As our group was a bit broken and didn’t co-operate with everyone fully it made things harder. Time management was by far the biggest difficulty for our group.
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